Gold is the in-game currency of League of Legends. It is used to buy items in the shop that provide champions with bonus stats and abilities, which in turn is one of the main ways for champions to increase their power over the course of a game.

At the beginning of the game, champions are given starting gold based on the map being played on, and can receive more gold through various means. Actively, champions acquire gold through last hitting minions and monsters, destroying enemy turrets, and killing enemy champions (or assisting in kills). Champions also passively generate gold, which can be increased by runes, masteries, and items. Passive gold gain does not activate until minions spawn.

Starting Gold Edit

Passive Gold Gain Edit

Gold earned automatically, without requiring direct action from the player, is considered passive gold gain. It is typically quantified in terms of the amount of gold gained over 10 seconds ("gold per 10" for short). Passive gold gain can be increased by runes, masteries, and gold-generating items.

Base Gold Generation Edit

Every champion passively generates gold at a rate that varies from map to map. This gold gain does not begin until minions spawn (or on Crystal Scar, at 1:30).

Items Edit

Gold Income Items Edit

Certain items are categorized as gold income items, of which champions can only carry one of at a time.

แม่แบบ:Stat table header แม่แบบ:Do for every item แม่แบบ:Stat table footer

Selling Items Edit

Runes Edit

Name Type Tier 1 (Lesser) Tier 2 (Normal) Tier 3 (Greater)

(Gold / 10 sec)

Mark X X X


X X แม่แบบ:G

410 IP

Glyph X X X


X X แม่แบบ:G

515 IP

Active Gold Gain Edit

Gold that is earned through direct action from the player is considered active gold gain. It can be increased by masteries, and items.

Killing Minions, Monsters, and Pets Edit

Gold can be earned by dealing the killing blow ("last hit") to enemy minions and neutral monsters.

Champion Kills and Assists Edit

Gold can be earned by killing or assisting in killing enemy champions. The gold gain is determined by how many kills the slain champion has recently accumulated (champions that have killed many enemies without dying are worth more gold).

  • Gold bounty stages are formally classified into Bounty Tiers.
  • A champion's bounty increases as he accumulate kills without dying, starting at 2 kills (tier 2).
  • Shutdowns now reduced your current Bounty Tier by 3 changed rather than fully resetting it.

Death sprees reduce the gold gained (kill/assist) from champions by a set amount based on their consecutive deaths without getting a single kill (starts to take effect once a champion has their Bounty Tier reduced to 0).

Destroying Structures Edit

  • Destroying a turret grants varying amounts of gold (refer to the specific wiki page).
  • Destroying an inhibitor or nexus grants the player แม่แบบ:G, but the latter is irrelevant as it also causes the game to end.

Destroying Wards Edit

Favor Edit

Favor grants gold and heals each time a nearby enemy minion dies that you didn't kill.

The following items grant Favor:

Spoils of War Edit

Spoils of War: Melee autoattacks execute minions below a certain amount of health. Killing a minion by any means heals yourself and the nearest allied champion and grants them kill gold. These effects require a nearby allied champion and consume a charge.

The following items grant Spoils of War:

Tribute Edit

Tribute: Damaging an enemy champion or structure deals additional damage and grants the wielder gold. Tribute can be triggered up to three times every 30 seconds.

The following items grant Tribute:

Masteries Edit

Champion Abilities Edit

Some champions have abilities that grant them additional gold under certain circumstances.

Seizing Capture Points (Crystal Scar Only) Edit

Capturing Altars (Twisted Treeline Only) Edit

  • When someone on your team seizes an altar แม่แบบ:G is globally earned for each member of the team.

 Trivia Edit

  • Most gold possible from a single teamfight : แม่แบบ:G (abilities and items that increase gold income excluded)
    • Requires 1 champion on winning side to be very negative in KDA, 1 champion must get all 5 max shut downs, the 3 remaining must have 4 assists over kills before the fight.
    • Everyone but the player getting the shut downs must get an assist on every shut down. Everyone on the winning side must survive the fight.

See also Edit

References Edit

cs:Zlaté de:Gold es:Oro fr:Or ru:Gold zh:Gold

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