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All champions possess one or more "innate abilities," which are unique aspects of a champion that do not need to be leveled up like normal abilities. Innate abilities are available at the beginning of the game. Some innate abilities improve as champions level up, such as 20px Ashe's Frost Shot. Innate abilities often (though not always) include a unique mechanic that helps to define a champion's playstyle (20px Kalista's Martial Poise is an excellent example of this).

Categories Edit

Passive abilities can be divided into eight categories as follows.

Aura
A bonus or penalty (buff/debuff, respectively) that affects nearby units: allied, enemy or both. Some of them are active no matter the distance.
Offensive
Grants an additional effect/buff to the basic attack of the champion and/or it's related factors (attack speed, critical chance, etc).
Defensive
Grants a shield, damage reduction, healing and/or it's related factors (armor, magic resistance, etc).
Ability
Grants a bonus related to the champion abilities and/or it's related factors (ability power, mana, etc).
Utility
Grants a movement speed or crowd control reduction, etc.
Death
Grants a bonus at the death of enemies, towers, allies or even the champion possessing the ability.
Stacking
Grants a bonus after a specified amount of ability uses and/or basic attacks. The count is seen in-game as a stack.
Stats
Grants bonuses for stacking another stat (for example: bonus mana for raising Ability Power).
The following champions have Aura Innates
The following champions have Offensive Innates
The following champions have Defensive Innates
The following champions have Ability Innates
The following champions have Utility Innates
The following champions have Death Innates
The following champions have Stacking Innates
The following champions have Stats Innates

Trivia Edit

zh:Innate ability

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