You may also be looking for Champion Mastery, a progression system for gauging Champion aptitude.

A Mastery is an area that a summoner is able to focus their intense magical training into, categorized into three specific categories, which are collectively known as masteries. Some of the more advanced masteries require not only a working knowledge of previous masteries within a single category, but also the knowledge of a specific mastery. As a summoner gains levels of power within the League of Legends, they are able to select which specific areas of interest to focus on.

Summoner masteries are not set in stone; based on the type of champion you wish to control in a battle arena, masteries can be changed to better suit a summoner's needs, simply by pressing the "Return Points" button to completely reset your masteries and allow yourself to choose others in which to spend your points, you can only spend your masteries up to 30 ("re-spec"). Additionally, the available masteries are revamped on a semi-regular basis (once every season or two).

Trees Edit

There are three types of trees that your summoner can develop in:

Mastery pages Edit

Mastery pages were released in patch V1.0.0.118b. Mastery pages can be stored and, later, chosen similar to Rune pages during champion selection. You can have up to 20 Mastery Pages.

Attainment Edit

With each level achieved by a Summoner, the Summoner also receives one mastery point, capped at 30 mastery points, the maximum summoner level. Each mastery takes one point to increase its level and each tree contains at least 37 points worth of masteries, so even at top level the Summoner is not able to completely fill any one tree, let alone all trees. This adds a strategic element to your selection of Summoner masteries, as you can choose masteries that synergize with your champion, spells, and teammates.

It is important to note that most masteries require points in the tree. When moving to higher levels in the tree (higher "tiers"), one will encounter an increasing prerequisite of 5(+1) points spent in that tree. For example, in order to put a point into Feast (a tier-2 Ferocity mastery), one must first put a total of 5 points into the tier-1 Ferocity masteries, and to put a point into Bond of Stone (a tier-6 Resolve mastery), one must have 17 points in other Resolve masteries. A summoner must have at least 18 points (so level 18) to acquire one of the last (tier-6) masteries in a tree. Those are called Keystone Masteries and they greatly impact a champion's playstyle.

At all times, only a total of 5 points can be put on odd tiers in a tree (1, 3 and 5) and only one point can be put on even tiers (2, 4 and 6). For example, if one puts 5 points in Wanderer (tier-1 Cunning mastery) putting points in Savagery (also on that tier) will remove points from Wanderer for a total of 5 points on that tier.

Media Edit

Patch history Edit









V5.22: November 17th Hotfix


  • Masteries have been reworked.
  • All Mastery Pages have been reset.
  • You can find full details on the new masteries on the

Pre-Season 2016 website under Keystone Masteries.


  • แม่แบบ:Mi4:
    • Swapped positions with Runic Blessing (Now Teir 5).
    • Damage reduction reduced to 2% from 3%.
  • แม่แบบ:Mi4:
    • Swapped positions with Tenacious (Now Final Tier)
    • Points required changed to 1 mastery point from 3 mastery points.
    • Grants 3 armor and 3 magic resistance per nearby enemy champion changed from 1/2/3/4 armor and 0.5/1/1.5/2 magic resistance per nearby enemy champion.
  • แม่แบบ:Mi4:
    • Swapped positions with Legendary Guardian (Now Tier 5).
    • Points required changed from 1 mastery point to 2 mastery points.
    • Slow resistance changed to 7.5/15% slow resistance from 10% slow resistance.


  • แม่แบบ:Mi4:
    • Meditation has swapped positions with Expanded Mind on the Utility Mastery tree.
    • Restores 0.5/1/1.5% missing mana every 5 seconds changed from 1/2/3 mana regeneration every 5 seconds.
  • แม่แบบ:Mi4:
    • Expanded Mind has swapped positions with Meditation on the Utility Mastery tree.
    • Grants 25/50/75 mana changed from 2/3.5/5% maximum mana.
  • แม่แบบ:Mi4:
    • While near an allied champion with a higher level, grants 10/20 experience every 10 seconds from 5/10 experience every 10 seconds.
  • แม่แบบ:Mi4 (Meele):
    • Grants 8 gold each time an enemy champion is attacked (5 second cooldown) changed from Champion kills and assists grant 15 bonus gold.


  • Masteries have been reworked.
  • All Mastery Pages have been reset.
  • You can find full details on the new masteries on the Preseason 4 website.


  • Masteries have been reworked.
  • All Mastery Pages have been reset.
  • You can find full details on the new masteries on the Pre-Season 3 website.



  • Mastery Pages will now be stored server-side so they can be accessed from any computer.


  • แม่แบบ:Mi2: Changed to 0.5 attack damage per level (9 attack damage at champion level 18) at 4 points from 4% critical strike chance.




  • แม่แบบ:Mi1 mastery changed to increase total physical and magic damage dealt by 4% from increasing base physical and magic damage by 5%.


















July 10, 2009 Patch:

June 26, 2009 Patch:

May 29, 2009 Patch:

May 23, 2009 Patch:

May 9, 2009 Patch:

Alpha Week 4:

Alpha Week 3:

  • Summoner talents now work.
  • Fixed an issue where it appeared that you could edit the talents of other summoners when viewing their talent trees.
  • Fixed a bug that caused players to lose talent points.
  • Fixed a bug where Summoner Tree backgrounds were in the incorrect places.

cs:Talenty de:Meisterschaften es:Maestría fr:Maîtrise pl:Specjalizacje pt-br:Talento ru:Талант zh:天赋

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