Leagueoflegends Wikia
Advertisement
ไฟล์:Monsters Summoners Rift.jpg

Several monsters from Summoner's Rift

Monsters are neutral units in League of Legends. Unlike minions, monsters do not fight for either team, and will not automatically attack a champion unless they are attacked (with the exception of the ไฟล์:Rift ScuttlerSquare.png Rift Scuttler, which simply runs away).

Lore[]

Summoner's Rift[]

Historically, the forest where the Rift resides was the site of several battles between the Protectorate (Stag crest) and Magelords (Owl crest) summoners, two sides who sought out to use the natural magical energy of the area for their personal use.

The large amount of concentrated magic has it mutated the local wildlife. From ไฟล์:GrompSquare.png giant frogs, ไฟล์:Crimson RaptorSquare.png giant birds to ไฟล์:Greater Murk WolfSquare.png two headed wolves it has also attracted the attention of powerful ไฟล์:DragonSquare.png Dragons who currently reside in one of the battle torn ruins. ไฟล์:Blue SentinelSquare.png Sentinels, ไฟล์:Red BramblebackSquare.png Bramblebacks and ไฟล์:Ancient KrugSquare.png Krugs are creatures made from local flora and earth infused to construct a magical being. The Rifts unstable magic has inadvertently cause the reemergence of Baron Nashor Baron Nashor, a large Serpent/Worm largely believed to be dead for centuries. It has his corruption affecting the land around him.

Twisted Treeline[]

After the fall of the Shadow Isles, the islands inhabitants were changed by the Myst. Numerous individuals and creatures now serve the Harrowing's will.

The ไฟล์:VilemawSquare.png Vilemaw is an ancient spider of unknown origin currently residing in the cursed forest. The "Cult of the Spider" has most of its followers located in Noxus and Demacia. ไฟล์:EliseSquare.png Elise serves as its High Priestess, traveling to and from between the two nations and the Shadow Isles, bringing her followers to live with the Spider God, Vilemaw, for eternity, or so they believe.

Bilgewater[]

Various monsters from across Runeterra, such as the ไฟล์:IronbackSquare.png Ironbacks, ไฟล์:OcklepodSquare.png Ocklepods, ไฟล์:PlundercrabSquare.png Plundercrabs, and ไฟล์:RazorfinSquare.png Razorfins are shipped through the black market and used for monster brawls.

Gameplay[]

Monster behavior[]

Monsters reside in the jungle between the lanes, and will not move from their designated camp until attacked. When attacked, the monster will move towards and attack the nearest champion who recently dealt damage to it, up to a certain distance from its spawning point (its "leash" distance). If the monster is unable to attack any target or reaches its leash range, it will walk back to its original spawn point, regenerating to its full health within a few seconds. If attacked on its way back to its spawn point, this health regeneration will cease and it will resume trying to attack the champion who most recently dealt damage to it. Since monsters attack the nearest champion, they can select a new target after having attacked. There is an internal counter for these target changes, and after having changed target 6 times, a monster will return to its spawn point and fully regenerate even if attacked.

Camp respawn[]

After a camp has been completely cleared, it will remain empty for an amount of time specific to that camp (its "respawn time"), then all of the monsters will reappear. If at least one allied champion is able to witness the death of an entire monster camp that provides buffs, either by being present for it or by seeing it with a ward, then they will have knowledge of that camp's respawn timer, visible by pressing the TAB key.

A monster camp will not respawn until all of the creeps inside of the camp have been slain. For example, if the ไฟล์:Red BramblebackSquare.png Red Brambleback has been slain, but at least one of its two ไฟล์:CinderlingSquare.png Cinderling companions has not, the camp's respawn timer will not start until the last Cinderling has been slain. Those invading the enemy team's jungle may deliberately do this in an effort to slow the opposing jungler's gold/experience income.

This tactic can be counter-productive if :

  1. The enemy team immediately kills the leftover monsters; in this case, not killing the last small monster is merely a loss of gold/xp.
  2. You plan on regularly invading the enemy jungle, and expect to steal the enemy camp again when it respawns.

Monster Rewards[]

As a general rule, killing a monster rewards its killer with gold and experience points. The experience is split between allied champion within a 400-unit range, while the gold goes to the last-hitting champion. And like minions, the gold and experience rewards from slaying monsters increases as the game progresses.

Additionally, certain large monsters offer greater rewards when killed, such an individual buff, a team buff, or a global gold reward. Some rewards go to the entire team, whereas others are only granted to its living members.

  • The แม่แบบ:Bi and แม่แบบ:Bi buffs respectively may be transferred to another champion by way of killing the buff's current possessor, which resets its duration in the process. These two buffs disappear entirely if the champion holding them is executed by a minion, monster, or tower, and wear off on their own after 90 seconds.
  • The แม่แบบ:Bi buff can be picked up by the team that delivered the killing blow to the ไฟล์:Rift HeraldSquare.png Rift Herald.
  • The stacking แม่แบบ:Bi buffs acquired for slaying the ไฟล์:DragonSquare.png Dragon are applied to all team members, whether living or dead, and last indefinitely. The exception to this is แม่แบบ:Bi, which is only granted to living teammates and lasts for 120 seconds.
  • The แม่แบบ:Bi buff is only granted to living teammates when Baron Nashor Baron Nashor is killed. The buff lasts for 210 seconds and is lost upon death.

In addition to the above buffs, which are acquired by killing their respective monsters, certain monsters provide temporary buffs to any champion who casts the Smite Smite spell on them. The bonuses may only be claimed once per camp spawn.

Monsters will level up after having been killed, except ไฟล์:DragonSquare.png Dragon, Baron Nashor Baron, and ไฟล์:VilemawSquare.png Vilemaw.


List of Monsters[]

This table lists all monsters.

Monster experience reward[]

All jungle monsters (with the exception of Baron Nashor Baron Nashor) will grant modified experience points if the level of the champion killing them differs from than that of the monster.

  • Champions receive less experience if the cleared monster camp is three levels lower than their own.
    • Champions gain 10% less experience for each level they are above the camp they are killing. This penalty caps at 50%.
  • The modifier caps out at 350% for champions 5 levels or more below the camp's level แม่แบบ:Pending for test.


Jungle monsters will grant extra experience at higher levels.

  • Levels 1-4: 0% more experience
  • Levels 5-7: 3% more experience
  • Levels 8-10: 6% more experience
  • Levels 11-18: 10% more experience

Media[]

Patch History[]


V6.3:

  • Dragon Slayer buff
    • Stack 2:
      • Removed: Bonus damage to structures.
      • New Effect: Attacks versus structures deal แม่แบบ:Pp18 bonus true damage over 2 seconds.
    • Stack 4:
      • Removed: Bonus damage to minions and monsters.
      • New Effect: You take 20% reduced damage from turrets.

V6.2:

V6.1:

  • ไฟล์:Rift HeraldSquare.png Rift Herald
    • Base damage reduced to 95 from 105.
    • Base level changed to 6 from 2. Its stats at level 6 remain the same as its current stats at level 1, but this affects how quickly it levels passively.

V5.24:

  • General (excluding Epic Monsters and Rift Scuttler)
    • Amount of health gained per level reduced to 100-170% of per-level coefficient from 100-200%.
    • Amount of armor gained per level increased to 100-300% of per-level coefficient from 100%.
  • ไฟล์:Rift HeraldSquare.png Rift Herald
    • Now properly classified as an Epic Monster (5 stacks on Devourer).
    • Removed: Eye no longer stays open if brought into kill threshold.
    • แม่แบบ:Bi
      • Removed: Granted to killer.
      • New Effect: Granted by a shrine that drops to the ground on-kill. The shrine is visible to both teams but can only be collected by the killer's team.
    • Bug Fix: ไฟล์:NunuSquare.png Nunu's Consume Consume was not granting a Well Fed bonus.

V5.23:

V5.22:

  • ไฟล์:Blue SentinelSquare.png Blue Sentinel
    • Removed: Critical strikes.
    • Armor reduced to 10 from 20.
    • XP reduced to 90 from 100.
    • Gold increased to 58 from 36.
    • แม่แบบ:Bi
      • Now grants 2 ability power per level.
  • ไฟล์:GrompSquare.png Gromp
    • Magic resistance reduced to -10 from 0.
    • Damage reduced to 75 from 83.
    • XP reduced to 140 from 150.
    • Gold increased to 81 from 60.
  • ไฟล์:Ancient KrugSquare.png Ancient Krug
    • Attack range reduced to 150 from 190.
    • Damage reduced to 75 from 83.
    • XP reduced to 190 from 200.
    • Gold increased to 86 from 62.
  • ไฟล์:KrugSquare.png Krug
    • Health reduced to 500 from 540.
    • Magic resistance increased to 0 from -10.
    • Damage reduced to 32 from 35.
    • Armor reduced to 0 from 12.

V5.20:

  • Monsters now respond to aggression from players as long as they’ve reached their home camp. (Previously, you had to wait for them to be above 90% health).
  • Monsters will get a temporary increase to their regeneration rate if they lose all their patience and retreat back to camp.

V5.19:

  • Jungle monsters now have a Patience characteristic. Monsters no longer reset their aggression based on distance or positioning - Instead, once the monster’s Patience is reduced to zero, the monster will reset and return to their original position. During this reset, they rapidly regenerate health and do not respond to further aggression.
    • Monsters lose Patience under the following conditions:
      • When a monster is in an aggressive state but can’t find any targets to attack (ex. its target died or became untargetable)
      • When a monster’s target is too far away from the monster’s initial spawn location or the monster is VERY far away from its initial spawn location
      • When the monster is forced to switch targets
    • Large monsters display their Patience in a meter above their heads.
    • Once a monster has recovered to 90% health, they regain all of their Patience.
    • Abilities that pull or displace monsters no longer completely reset the monster’s aggro if they already had a previous target.
  • ไฟล์:GrompSquare.png Gromp
    • Attack range reduced to 250 from 550.
  • ไฟล์:Greater Murk WolfSquare.png Greater Murk Wolf
    • Attack range reduced to 125 from 175.

V5.14:

  • ไฟล์:DragonSquare.png Dragon's respawn timer will update for the non-killing team the moment they see an enemy with แม่แบบ:Bi or the empty pit.
  • Baron Nashor Baron Nashor's respawn timer is updated for both teams when he dies, regardless of sight.
  • ไฟล์:Rift ScuttlerSquare.png Rift Scuttler
      • Forced action crowd control effects will now lock Scuttles in place.
      • Fixed a bug where forced action crowd control effects and Dark Flight Dark Flight were not triggering Scuttles' "loses resistances while disabled".

V5.11:

  • Twisted Treeline Jungle changes:
    • Camp Spawn Time: 1:35 from 1:40
    • Camp Starting Level: level 2 from level 1
    • Experience: Junglers now reach level 2 after clearing 1 camp and level 3 after a full clear.
      • ไฟล์:Big GolemSquare.png Big Golem
        • Health on spawn: 1240 from 1440
        • Damage on spawn: 70 from 73
      • ไฟล์:GolemSquare.png Golem
        • Health on spawn: 480 from 540
        • Damage on spawn: 33 from 35
      • ไฟล์:WraithSquare.png Wraith
        • Health on spawn: 1050 from 1200
        • Damage on spawn: 52 from 55
      • ไฟล์:Lesser WraithSquare.png Lesser Wraith
        • Health on spawn: 230 from 250
        • Damage on spawn: 18 from 20
      • ไฟล์:Giant WolfSquare.png Giant Wolf
        • Health on spawn: 1120 from 1320
        • Damage on spawn: 40 from 42
      • ไฟล์:WolfSquare.png Wolf
        • Health on spawn: 390 from 420
        • Damage on spawn:15 from 16
      • ไฟล์:VilemawSquare.png Vilemaw
        • Respawn time: 6 minutes from 5 minutes
        • Vilemaw has now a custom health bar and a jungler timer.
        • Health: 5500 from 3500
        • Attack damage: 100 from 113
        • AOE slam attack: Range slightly increased, area of effect slightly decreased.
        • Melee attacks: Delay on attack shortened.
        • New Passive: Spiderwebs: Vilemaw's attacks now reduce attack speed in addition to reducing armor and magic resistance.
      • แม่แบบ:Bi
        • Duration increased to 3 minutes from 2 minutes.
        • Upon killing ไฟล์:VilemawSquare.png Vilemaw, champions become ghosted, ignoring all unit collision for the duration of the buff. Additionally, nearby minions gain aura bonuses, and briefly terrorize nearby enemy minions on first contact.
          • Melee Minions: +20 แม่แบบ:As & แม่แบบ:As, +20% แม่แบบ:As, +15 แม่แบบ:As, +75 attack range.
          • Caster Minions: +10 แม่แบบ:As & แม่แบบ:As, +10% แม่แบบ:As, +20 แม่แบบ:As, +100 attack range.
          • Cannon Minions: +30 แม่แบบ:As & แม่แบบ:As, +10% แม่แบบ:As, +50 แม่แบบ:As, +750 attack range.
          • Super Minions: +10 แม่แบบ:As & แม่แบบ:As, +10% แม่แบบ:As, +10 แม่แบบ:As.
        • No longer grants bonus health regen, mana regen, cooldown reduction or attack speed.

V5.10:

  • Monster Leashing:
    • Leash Range reduced to 700 from 750
    • Maximum Resets increased to 6 from 5

V5.9:

V5.8:

  • Dragon's Might / แม่แบบ:Bi (first stack)
    • Auto attack damage for champions with Dragon's Might and AD items will now be slightly higher
    • Physical damage spells will now deal slightly less damage when interacting with Dragon's Might (unless the champion has a lot of bonus AD or their abilities scale higher than 1.0 AD)

V5.7:

  • แม่แบบ:Bi
    • Damage Scaling changed to แม่แบบ:As from แม่แบบ:As

V5.6:

  • ไฟล์:Rift ScuttlerSquare.png Rift Scuttler Vision Radius reduced to 525 from 1350
  • Jungle Experience:
    • Levels 1–4 : Unchanged
    • Levels 5–7 : 3% more experience
    • Levels 8–10 : 6% more experience
    • Levels 11–18 : 10% more experience

V5.5:

V5.2:

  • ไฟล์:DragonSquare.png Dragon
    • Attack Range increased to 500 from 350
    • Attack Speed increased (base damage has been reduced so that overall damage-per-second remains the same)

V5.1:

  • Jungle monsters will 'hard' reset after 5 soft leashes (from 10 soft leashes).
  • ไฟล์:DragonSquare.png Dragon
    • Now knocks away wards when he's at (or moves to) his starting location.
    • Tooltip bonuses for second and fourth แม่แบบ:Bi have been swapped to accurately reflect the change we made in patch V4.21.
  • Baron Nashor Baron Nashor
    • Base Attack Damage decreased to 240 from 500.
    • Attack Damage gain per minute changed to 8 from 0. Capped at +310 AD after 40 minutes.
    • Total Attack Damage at spawn decreased to 400 from 500.
    • Base health reduced to 6400 from 8800.
    • Health gain per minute increased to 180 from 140.
    • Total health at spawn decreased to 10000 from 11600.
    • Melee Attack Area-Of-Effect radius reduced to 175 from 350.
    • Melee basic Attack ratio reduced to แม่แบบ:As from แม่แบบ:As.
    • Single Target rear attack ratio reduced to แม่แบบ:As from แม่แบบ:As.
    • Area-Of-Effect rear attack ratio reduced to แม่แบบ:As from แม่แบบ:As.
    • (new) Baron Nashor Baron Nashor's Void Corruption aura now scales with แม่แบบ:As.
    • (new) Now casts 1 spell after 6 basic attacks from 1 spell after every 4 or 5 basic attacks
    • Acid shot Ratio reduced to แม่แบบ:As from แม่แบบ:As.
    • Acid shot burn Ratio reduced to แม่แบบ:As from แม่แบบ:As.
    • Acid pool Ratio reduced to แม่แบบ:As from แม่แบบ:As.
    • Tentacle knockup Ratio reduced to แม่แบบ:As from แม่แบบ:As.
  • Champions receive less experience if the cleared monster camp is three levels lower than their own (from two level lower).

V4.21:


V4.20:

  • Baron Nashor Baron Nashor
    • Spawn time increased to 20 minutes from 15 minutes
    • Killing Baron Nashor Baron Nashor now grants a buff called แม่แบบ:Bi from Exalted with Baron Nashor
      • Grants up to 40 แม่แบบ:As and แม่แบบ:As (scaling with game time)
      • Empowers nearby minions:
        • All Minions:
          • Now match 90% of average movement speed of nearby champions, up to a limit of 500 movement speed
          • Are resistant to slow effects
          • Non-super minions have 75% damage reduction versus area of effect, damage over time, and persistent effects
        • Melee Minions:
          • Gain +50% movement speed when within 800 units of enemy minions or turrets
          • Size is increased
          • +75 attack range
          • 75% damage reduction versus champions and minions
          • 30% damage reduction versus turrets (similar to cannon minions)
        • Ranged Minions:
          • +20 attack damage
          • +50% missile speed
          • +100 attack range
        • Cannon Minions:
          • +600 Attack Range
          • +50 Attack Damage, but Attack Speed is halved
          • Attacks are now Area of Effect (200 range) and deal 2x damage to Turrets.
        • Super Minions:
          • +25% Attack Speed.
          • Gain +50% Movement Speed when within 800 units of enemy minion or Turret.
      • Augments your Recall with new effects:
        • Reduces recal channel by 4 seconds
        • A successful recall heals 50% a champion's maximum health / mana
        • A successful recall grants +50% movement speed for 8 seconds
  • ไฟล์:DragonSquare.png Dragon
    • Killing the ไฟล์:DragonSquare.png Dragon nows grants a permenant stacking buff called แม่แบบ:Bi:
      • Dragon's Might (1 stack): +8% total attack damage and ability power
      • Dragon's Dominance (2 stacks): +15% damage to minions and monsters
      • Dragon's Flight (3 stacks): +5% movement speed
      • Dragon's Wrath (4 stacks): +15% damage to turrets and buildings
      • Aspect of the Dragon (5 stacks, repeatable): Doubles all other bonuses and your attacks burn enemies for 150 true damage over 5 seconds. Lasts 180 seconds.
    • ไฟล์:DragonSquare.png Dragon no longer gives global gold but still awards experience and a small amount of gold to the slayer
    • The experience ไฟล์:DragonSquare.png Dragon grants to the killing team has been reduced by 50%
  • แม่แบบ:Bi (red buff)
    • (new) Now heals its buffed target by แม่แบบ:As per 5 seconds
    • Duration reduced to 120 seconds from 150 seconds
    • Burn passive damage changed to 5–56 damage over 3 seconds from 10–44 damage over 3 seconds
    • Slow reduced to 5%–10% from 8%–15%
  • แม่แบบ:Bi (blue bluff)
    • Duration reduced to 120 seconds from 150 seconds
  • Added the ไฟล์:Rift ScuttlerSquare.png Rift Scuttler
  • Small jungle camps now respawn every 100 seconds instead of 50 seconds
  • Increased the health scaling of small jungle camps up to level 12
  • Champions gain 10% less experience for each level they are above the camp they are killing. This penalty caps at 50%.
  • แม่แบบ:Bi and แม่แบบ:Bi buffs no longer fall off when a champion is executed by a jungle camp

V4.19:

  • Crest of the Ancient Golem renamed แม่แบบ:Bi
  • Blessing of the Elder Lizard renamed แม่แบบ:Bi

V4.10:

  • ไฟล์:DragonSquare.png Dragon
    • Base gold increased to แม่แบบ:G from แม่แบบ:G
    • Gold per level reduced to แม่แบบ:G from แม่แบบ:G

V4.9:

  • Jungle monsters no longer give additional experience based on their level (to remain consistent with lane minion experience)

V4.8:

V4.7:

  • ไฟล์:DragonSquare.png Dragon
    • Global gold reward increase to แม่แบบ:G from แม่แบบ:G
  • Fixed a bug where abilities that dealt damage based on maximum monster health were being calculated on base health instead of actual max health (this is a mid-lategame buff in all affected cases)

V4.5:

  • Attack Damage decrease to 110 from 145
  • Basic attacks deal bonus physical damage equal to แม่แบบ:As, increasing by แม่แบบ:As every level after level 9.
  • ไฟล์:DragonSquare.png Dragon basic attacks no longer deals attack speed slow.
  • ไฟล์:DragonSquare.png Dragon basic attacks reduces damage dealt by 20%.
  • Gains 13 armor and 5.85 magic resist per level after level 9.

V4.4:

  • Health restoration particule fixed when killing a large jungle monster.

V3.15:


V3.14:

V3.10:

V3.8:

V3.6:

V1.0.0.150:

V1.0.0.130:

  • Monsters experience range reduced to 400 from 800. Monsters have been remade with new spawn timers, gold and experience. Gold and experience gain from killing monsters now scales over time.

V1.0.0.129:

  • Added small amounts of experience to various jungle monsters in order to maintain current jungling paths without the necessity of the Awareness mastery (which increases experience gained)

V1.0.0.109:

  • Jungle monsters that previously had negative magic resistance now have magic resistance of zero.

V1.0.0.108:

  • Monsters experience range reduced to 800 from 1250.

V1.0.0.107:

  • Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.

แม่แบบ:Monsters

es:Monstruo zh:野怪

Advertisement