แม่แบบ:About
Summoner Spells are abilities that players can use for their champions on the Fields of Justice. They are chosen in Champion Select before the start of the game. Each player is allowed two summoner spells chosen from a list. Summoner spells can be used in game to aid a player’s champion in various ways as each spell has a unique effect. Some summoner spells increase in effectiveness relative to your champion's level, but many provide the same effect at champion level 1 as they do at champion level 18. They do not have any cost other than their cooldown.
Unlocking and Cooldowns[]
The number of spells that are available to a player are determined by their summoner level. At summoner level one, a player begins with 4 spells to choose from. Then as a summoner reaches new levels, he/she will unlock new spells up to level 10.
- The table below shows what summoner level unlocks which spell(s), the description of the spell, their cooldown, and their range.
Level | Spell | Description | Cooldown | Range |
---|---|---|---|---|
แม่แบบ:Sib | ||||
แม่แบบ:Spell data Clarity | แม่แบบ:Sib | แม่แบบ:Spell data Clarity แม่แบบ:Spell data Clarity |
แม่แบบ:Spell data Clarity | แม่แบบ:Spell data Clarity |
แม่แบบ:Spell data Cleanse | แม่แบบ:Sib | แม่แบบ:Spell data Cleanse แม่แบบ:Spell data Cleanse |
แม่แบบ:Spell data Cleanse | แม่แบบ:Spell data Cleanse |
แม่แบบ:Spell data Exhaust | แม่แบบ:Sib | แม่แบบ:Spell data Exhaust แม่แบบ:Spell data Exhaust |
แม่แบบ:Spell data Exhaust | แม่แบบ:Spell data Exhaust |
แม่แบบ:Spell data Flash | แม่แบบ:Sib | แม่แบบ:Spell data Flash แม่แบบ:Spell data Flash |
แม่แบบ:Spell data Flash | แม่แบบ:Spell data Flash |
แม่แบบ:Spell data Ghost | แม่แบบ:Sib | แม่แบบ:Spell data Ghost แม่แบบ:Spell data Ghost |
แม่แบบ:Spell data Ghost | แม่แบบ:Spell data Ghost |
แม่แบบ:Spell data Heal | แม่แบบ:Sib | แม่แบบ:Spell data Heal แม่แบบ:Spell data Heal |
แม่แบบ:Spell data Heal | แม่แบบ:Spell data Heal |
แม่แบบ:Spell data Ignite | แม่แบบ:Sib | แม่แบบ:Spell data Ignite แม่แบบ:Spell data Ignite |
แม่แบบ:Spell data Ignite | แม่แบบ:Spell data Ignite |
แม่แบบ:Spell data Mark | แม่แบบ:Sib | แม่แบบ:Spell data Mark แม่แบบ:Spell data Mark |
แม่แบบ:Spell data Mark | แม่แบบ:Spell data Mark |
แม่แบบ:Spell data Dash | แม่แบบ:Sib | แม่แบบ:Spell data Dash แม่แบบ:Spell data Dash |
แม่แบบ:Spell data Dash | แม่แบบ:Spell data Dash |
แม่แบบ:Spell data Smite | แม่แบบ:Sib | แม่แบบ:Spell data Smite แม่แบบ:Spell data Smite |
แม่แบบ:Spell data Smite | แม่แบบ:Spell data Smite |
แม่แบบ:Spell data Teleport | แม่แบบ:Sib | แม่แบบ:Spell data Teleport แม่แบบ:Spell data Teleport |
แม่แบบ:Spell data Teleport | แม่แบบ:Spell data Teleport |
- These spells were removed with some being replaced by other in-game effects.
Level | Spell | Description | Cooldown | Range | Related Mastery |
---|---|---|---|---|---|
8 | แม่แบบ:Sib | Reveals a small area of the map for your team for 5 seconds. | 60 | Global | N/A |
5 | แม่แบบ:Sib | Grants invulnerability to all allied turrets and causes them to attack 100% faster for 7 seconds. While Fortify is ready to cast, you deal 9 bonus damage to minions. | 300 | Global | แม่แบบ:Mi1 (Defense) – Turrets deal 50% splash damage when fortify is used. |
1 | แม่แบบ:Sib | Removed from game in patch 6.4.
Strengthens allied capture points or weakens enemy capture points.
|
210 | 1250 | N/A |
N/A | แม่แบบ:Sib | A spell only available to Riot staff that functions as a simple observer mode, meant to be used by an eleventh "neutral" player. When used, this spell reveals the entire map, allowing the user to track both teams' movements. | N/A | Global | N/A |
8 | แม่แบบ:Sib | Promotes the nearest allied Siege Minion (in Classic) or super minion (in Dominion) to an anti-Turret Cannon, healing it, granting bonus stats (depending on level), and causing it to grant the caster gold for its kills. | 180 | N/A | แม่แบบ:Mi3 (Utility) – Increases promoted minion's bonus defensive stats by 15% |
8 | แม่แบบ:Sib | Summons a beacon with 200แม่แบบ:Plus(25แม่แบบ:Timeslevel) health for 15 seconds which increases allied attack damage by 10 – 35. | 270 | 120 850 Aura |
แม่แบบ:Mi1 (Offense) – Rally also increases base ability power by 20 – 70 and increases duration by 5 seconds. |
1 | แม่แบบ:Sib | Instantly revives your champion at your team's Summoner Platform and grants 125% movement speed increase which decays over 12 seconds. | 540 | Self | N/A |
1 | แม่แบบ:Sib | Silences a target enemy champion for 3 seconds, and removes any beneficial buffs they have. | 150 | N/A | Suppression – Reduces the cooldown of Stifle by 10 seconds, and increases the duration by {{#vardefine:n|0.5}}0.5 seconds. |
1 | แม่แบบ:Sib | Empowers your champion, increasing ability power by 6แม่แบบ:Plus(4แม่แบบ:Timeslevel) and attack speed by 35% for 12 seconds. | 180 | Self | แม่แบบ:Mi3 (Offense) – Increases attack speed bonus to 40% and ability power gained by 10%. |
Spells and Champion Levels[]
During combat the spells champion level. The other spells have the same power throughout the entire battle. While in combat the spells are bound by the same rules as the champion skills, however, and are the only summoner spells that cannot be used while silenced or stunned.
, , , , and gain power withReducing Spell Cooldowns[]
There are three ways to reduce the cooldown of summoner spells.
- The first one is the mastery , which reduces the cooldown of all summoner spells by 15%.
- The second is , which reduces the cooldown of all summoner spells by 10%.
The 15 second cooldown of
is not affected Summoner's Insight, but the mastery does affect the rate at which charges are generated.Summoner spell cooldown reduction is (currently) always additive:
แม่แบบ:Summoner Spell Cooldown table
Spells and Game Modes[]
Currently there are two game modes in League of Legends: Classic and ARAM.
Due to the different characteristics of each game mode, some summoner spells are excluded from a mode while other spells are available specifically for a particular mode. And there are also common summoner spells which are available in all modes. The following table shows what modes are available for each spell:
Trivia[]
- In-game Summoner Spell icon tooltips always show the true cooldown, after mastery and item bonuses. Cooldown display may take a few seconds to update after items have been acquired or sold.[may need confirmation for enemy summoner spells]
- Spells are map-specific. For example, if you play ARAM on Summoner's Rift, the available spells are Summoner's Rift spells.
- (removed) had an in-game tooltip error where it said it had a 510-second cooldown instead of 540.
- item. was previously removed because it was too strong, but it was since balanced and made available in all game modes until it was again removed for Season 3. The active effect returned as an
- Legend of the Poro King featured game mode. / was inspired by / from the
Summoner spells | |
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Common |
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Map-exclusive |
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Featured Game Mode |
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Removed |
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cs:Kouzla
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