Stealth Ward is an item that reveals the Fog of War when placed. After being placed, it is visible for 1 second, and then becomes invisible until its duration expires. Only 3 wards can be placed on the map per player.

ไฟล์:Stealth Ward.png


  • If you place a ward after you already have three out, the first one you placed is removed and a new ward is placed in the position indicated.
  • Wards placed into walls will jump to the nearest placeable location, as shown in this video.
  • Teleport Teleporting to the ward will reveal it for the duration of the spell.
  • Stealth Ward Stealth wards are only available for the Summoner's Rift map.
  • Wards have a cast range of 600. The only exception to that is Farsight Alteration Farsight Alteration, which has a cast range of 4000.
  • The ward has 3 HP, and every attack will only damage it by 1. There is also no way to regenerate its health.
  • Wards grant 30 gold when destroyed (including Ghost Wards from the sightstone items). If the player who reveals the ward and the killer of the ward are different players, the gold will be split 50/50 so each gains 15 gold.
  • Stealth Ward Stealth Ward used to be a consumable item. It was removed in patch 5.22.

Strategy Edit

Intelligent usage of wards goes a long way, namely in key brush locations, like intersections, in front of 20px Dragon and 20px Baron Nashor. This is useful for map awareness of potential ganks, champion movements, and/or attempts to kill an Epic Monster. The lone shrub in front of both Epic Monsters is an excellent place to both reveal the river and keep tabs over their presence.

Wards that are placed on a Noxious Trap Noxious Trap will cause the mushroom to explode, a damage free method of removing them.

Certain characters with attack-timer refreshing abilities can clear wards in the moments after they are placed.

20px Lee Sin's Safeguard Safeguard, 20px Jax's Leap Strike Leap Strike, and 20px Katarina's Shunpo Shunpo can be used to dash to allied wards. This can be used to move over walls, chase enemies, or escape.


Patch History (Item)Edit


  • Removed from the game.


  • Unskinned Sight and Vision Wards now have spawn and death animations to provide better feedback.


  • The icon above a sight ward is now larger and green.


  • Sight (Green) wards renamed to "Stealth Wards"
  • Sight wards limited to a max of 3 placed per player
  • Ward tooltips display how many stealth wards are currently placed


  • Added new particles.


  • Now displays a targeting indicator when placing a ward inside a bush.
  • Fixed: Wards no longer state that they have 20 attack damage.


  • Sight Ward and Vision Wards now have a 0.5 second cooldown.


  • Wards will now properly update the map icons for creep camps.


  • Using Teleport Teleport on a ward will no longer reveal the ward through Fog of War to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through Fog of War to all enemies.
  • Attack-move will now target visible wards


  • Teleport Teleporting to a ward will now reveal the ward to enemies for a few seconds.
  • Locally jumping to a ward will now destealth the ward for 2 seconds.



  • Stacks per slot increased to 5 from 3.



  • No longer grants experience when destroyed.


  • Cost reduced to 75g from 90g.
  • Now has 3 health, is immune to healing effects and takes only 1 damage from every attack.


  • Health reduced to 1 and armor reduced to 0
  • Reduced collision and spell hit sizes
  • Duration reduced to 3 minutes from 4.5


  • Updated tooltip.


  • Now shows its remaining duration (in seconds) in its mana bar. Both teams can see the remaining duration.


  • Cast Range increased to 600 from 300.

V1.0.0.52: Added

  • 90g vision ward without Magical Vision.

References Edit

List of Items

cs:Sight Ward es:Centinela Invisible fr:Balise Camouflée pl:Totem Ukrycia pt-br:Sentinela Invisível ru:Stealth Ward

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